Armor Class
12
Natural
Hit Points
16
(4d6 + 2)
Speed
20 ft., burrow 5 ft.
STR
9
(-1)
DEX
13
(+1)
CON
14
(+2)
INT
3
(-4)
WIS
6
(-2)
CHA
4
(-3)
Saving Throws
DEX +3, CON +4
Damage Immunities
Poison
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multiattack. The Zombie Rat makes three Bite attacks.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3(1d4+ 1) piercing damage plus 2(1d4) poison damage.
Description
These Rats used to be normal but after they died dark spirits inhabited them and renewed them giving them more strength. These dark spirits are often called by evil wizards because Rat Zombies are stronger than regular Zombies.
Undead nature. The Rat Zombie doesn't require food, sleep, water, or air.
Previous Versions
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3/17/2022 7:48:16 PM
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Coming Soon
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