Large Monstrosity, Chaotic Evil
Armor Class 18
Hit Points 150 (18d12 + 45)
Speed 45 ft.
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +8, INT +8
Skills Deception +4, Perception +8, Survival +8
Damage Vulnerabilities Fire
Damage Resistances Necrotic
Damage Immunities Cold, Poison
Senses Blindsight 60ft, Passive Perception 18
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Peerless Hunter. Once the Wendigo has selected a target, it has advantage on all checks made to uncover the location of the target if it is still within 20 miles. Additionally, the Wendigo has advantage on attacks against any creature that is frightened of it.

Ravenous Hunger. The Wendigo's sheer unrelenting famine allows it shrug off hits that would bring low lesser creatures. The Wendigo cannot be put to sleep by any means including magical, and is immune to the stunned, poisoned, charmed, exhausted, frightened and unconscious conditions.

Mimicry. The Wendigo can mimic speech and other sounds. A creature can discern its falsehood with a successful DC 14 Wisdom (Insight) check.

Multiattack. The Wendigo makes three attacks, one with its bite and two with its claws.

Frenzied End. Should the Wendigo be reduced to 1/4 hitpoints, it gains the ability to take two actions in a turn until its hitpoints are returned to above this level or it is killed.

Wendigo's Curse. If the Wendigo is reduced to 0 hitpoints, the creature that last damaged it is afflicted by the Wendigo's Curse. A creature afflicted by this condition experiences strong urges to engage in cannibalism and expresses more violent behaviour, and if left untreated becomes a Wendigo themselves after two months under the effects of this curse. The curse can be alleviated slightly by Remove Curse, but only dispelled entirely by Greater Restoration or Wish.

Actions

Malevolent Howl. The Wendigo voices its fury in a shrieking howl. All creatures within 60 feet of the Wendigo must succeed a DC 16 Wisom saving throw or become frightened of the Wendigo for one minute.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) [piercing] damage plus and additional (1d8 + 3) [necrotic] damage. The Wendigo heals for an amount equal to the necrotic damage dealt.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 4) [slashing] damage. A creature hit by this attack is pulled 5 feet closer to the Wendigo.

Legendary Actions

Rake (Costs 2 Actions). The Wendigo makes a claw attack at a creature within range.

Endless Pursuit. The Wendigo moves up to its movement speed towards a hostile creature.

Detect. The Wendigo makes a Wisdom (Perception) check.

Description

Creatures of myth the world over, the Wendigo is a rare sighting, as most who encounter one do not escape. Keeping to mountainous forests and frigid conditions, the Wendigo hunts ceaselessly, attempting to satiate a hunger than can never be quenched. Intelligent and cunning, the Wendigo uses a variety of abilities and manipulations to taunt its prey, and goad it into a better position for the kill.

Lair and Lair Actions

The Wendigo usually resides in alpine forests, and its presence causes a thick, cold fog to set in within the area.

Lair Actions

On initiative count 20 (losing initiative ties), the Wendigo takes a lair action to cause one of the following effects; the Wendigo can’t use the same effect two rounds in a row:

  • The Wendigo causes a small icy tornado in a 10 foot radius within the lair. Any creature within this radius must succeed a DC 14 Dexterity saving throw, taking 2d6 Cold damage on a failure, or half as much on a success.
  • The Wendigo causes a severe drop in the already cold temperature. All creatures within the Wendigo's lair except for the Wendigo itself must succeed a DC 14 Constitution saving throw, or take one level in Exhaustion.

Regional Effects

The region containing a Wendigo’s lair is severely disturbed by its presence, which creates one or more of the following effects:

  • Animal stampedes become far more commonplace, as do felled trees.
  • The weather within the region never increases above three degrees celsius.

If the Wendigo dies, these effects fade over the course of 2d8 days.

Habitat: Mountain

RussKiwi

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