Huge Dragon, Chaotic Evil
Armor Class 32 (natural armor)
Hit Points 102 (5d20 + 80)
Speed 80 ft., burrow 40 ft., fly 135 ft., swim 30 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws DEX +19, CON +19, WIS +19, CHA +19
Skills Arcana +220, Athletics +180, Perception +240, Performance +210, Stealth +120
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid, Cold, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 120 ft., Darkvision 240 ft., Truesight 300 ft., Passive Perception 14
Languages Draconic
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.


Cold Breath (Recharge 5–6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Death Throes:Because Ice dragons are reincarnated as Adults, when one dies it deals 16d10 damage within a 60ft radius DC20+Reflex Save. Ice dragon is then revived 12d10 years later.(This effect goes for half-ice dragons as well.)

Ice breath: freezes opponent for 1d10 rounds,-8 Dex for 2 rounds.

Ice-Walking: like Spider-Climb, except Ice Dragons can use this as a free action.

Wall of Ice: Conjure a 120ft wide by 60ft tall wall of ice, can be used in a radius around the Ice Dragon.

Aura of Ice: Conjure a 30ft aura of ice radius that freezes all creatures within 30ft. (DC 10+ character/creature level+ Fortitude Save)

Frozen Devestation: 2/week using all the frozen energy stored within an Ice Dragon, the Ice dragon can freeze everything within a 1/2 mile radius. Does 12d10 upon impact to all creatures.(DC20+ character/creature level+ Fortitude Save)

Description

Ysgrove is an ancient dragon that has been around for centuries, causing terror and raining destruction onto villages across the frozen tundra.

Ysgrove is very fast and stealthy, but can be easily stunned, and damaged. But if Ysgrove takes flight he becomes immune to stuns and can dodge them with ease. While Ysgrove is in air you can only damage him with thrown adamantine piercing weapons, successfully landing three attacks to both wings will force Ysgrove to land. Only Adamantine weapons can harm Ysgrove and any sort of effects deal no damage to him. If you can keep the fight going long enough Ysgrove will begin to get exhausted lower his movements by 50% ( At 30 turns) to 80%( At 60 turns). 

Lair and Lair Actions

Ysgrove's lair is quite different than a regular blue, seeing how he is much more massive than a standard blue his lair considerably larger

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Ice falls from a point on the ceiling that the dragon can see within a 120 feet radius, creating a 20-foot-high, 10-foot-radius spike. Each creature in the ice spike's area must make a DC 15 Dexterity saving throw, taking 31 (6d10) cold damage on a failed save, or half as much damage on a successful one.
  • A tremor shakes the lair in a 60-foot radius around the dragon, the tremors cause the floor of ice to break open into large canyons.  Each creature other than the dragon on the ground in those areas must succeed on a DC 15 Dexterity saving throw or be trapped in the canyon until the move is repeated, and the canyons locations shift.
  • Clouds of microscopic shards of ice form in a dense 15-foot-radius sphere centered around the dragons location. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 18 Constitution saving throw or be frozen until the end of its turn. While frozen in this way, a creature is poisoned .

Monster Tags: TitanDemon LordCult of the Dragon

Habitat: ArcticMountain

MyDisplayedName

Comments

Posts Quoted:
Reply
Clear All Quotes