Small Humanoid (Gnome), Neutral Good
Armor Class 11 (leather armor)
Hit Points 39 (6d8 + 16)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +4
Senses Passive Perception 10
Languages Common, Gnome
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Tinkerer’s Readiness. Yejin ignores the loading weapon property.

Actions

Multiattack. Yejin Finn makes two attacks with his crossbow.

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d8+2) piercing damage.

Ditch-Gate Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (2d10+2) piercing damage.

Description

Once his need is resolved, he awakens after his next rest with a sudden recollection: there is an advantageous cliff facing the Ditch-Gate. He offers to install a crossbow there, to aid in the battle to come.

It functions like a heavy crossbow, with three differences:

  • It cannot move from where it is installed without needing to be set up again, which requires one whole minute.
  • It cannot fire unless it is mounted.
  • It deals 2d10 piercing damage, instead of 1d10 piercing damage

Ditch-Gate Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (2d20+2) piercing damage.

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2022 9:02:20 PM
2
1
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Coming Soon

Monster Tags: NPC

Habitat: Urban

Gamer2850

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