Tinkerer’s Readiness. Yejin ignores the loading weapon property.
Multiattack. Yejin Finn makes two attacks with his crossbow.
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d8+2) piercing damage.
Ditch-Gate Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (2d10+2) piercing damage.
Description
Once his need is resolved, he awakens after his next rest with a sudden recollection: there is an advantageous cliff facing the Ditch-Gate. He offers to install a crossbow there, to aid in the battle to come.
It functions like a heavy crossbow, with three differences:
- It cannot move from where it is installed without needing to be set up again, which requires one whole minute.
- It cannot fire unless it is mounted.
- It deals 2d10 piercing damage, instead of 1d10 piercing damage
Ditch-Gate Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (2d20+2) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/22/2022 9:02:20 PM
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2
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1
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Coming Soon
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