Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 16). She can innately cast the following spells, requiring no material components:
At will: dancing lights, minor illusion, vicious mockery, darkness, fireball
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Stone Aspect. The hag's skin is a dark grey colour, it is also covered in small and large rocks. This enables the hag to blend seamlessly into it's surrounding environment of the dark caves it calls home.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 6) slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
Description
Lurking in the isolated tops of the Hag's Crest mountain range, this creature gives the Hags Crest their infamous name. Dwelling inside caves practicing dark magic, Wren Hags are feared throughout the continent.
When they can be seen they're appearance looks like a decrepit old woman, but this couldn't be further from the truth. They are masters of tricks and illusions, creating convincing sounds of people and animals in pain to draw people into their caves. They then can take the form of another creature entirely, solidifying their victim(s) confusion.
Once their victim is firmly within their grasp, their huge elongated claws can tear flesh from bone and their innate affinity with magic, makes them formidable foes.







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