Medium Humanoid (Human), Chaotic Neutral
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +9, History +9
Senses Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The Mad Mage has advantage on saving throws against spells and other magical effects.

Spellcasting. The Mad Mage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). TheMad Mage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, mage armor, magic missile, [spell]shield[/shield]

2nd level (3 slots): mirror image, misty step,web [Tooltip Not Found]

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): Mordenkainen's faithful hound, polymorph, stoneskin

5th level (3 slots): cone of cold, scrying, Bigby's hand

6th level (1 slot): true seeing

7th level (1 slot): Mordenkainen's magnificent mansion

8th level (1 slot): mind blank

9th level (1 slot): time stop

 

** When first time found, the Mad Mage has used one 1st-level spell slot to cast mage armor on himself, one 4th-level spell slot to cast polymorph on himself, one 7th-level spell slot to castMordenkainen's magnificent mansion and one 8th-level spell slot to cast mind blank on himself.

*Before any combat, if his mind is restored, The Mad Mage casts mind blank, stoneskin and mage armor spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

The Mad Mage of Mount Baratok came to Barovia more than a year ago to free its people from Strahd's tyranny, but he underestimated Strahd's hold over the land and the creatures in it. After a battle between the two in Castle Ravenloft, Strahd drove the Mad Mage to the mountains and sent the wizard hurling over Tser Falls (area H).

The wizard, his staff and spellbook lost, survived the fall and retreated into the mountains, hoping to regain his power, only to be driven mad by the realization that he no longer has any hope of defeating Strahd or freeing the people of the vampire's damned realm.

The Mad Mage has forgotten his name and the world whence he came. In fact, he doesn't remember anything that happened before the madness. He suffers from the paranoia that powerful enemies are hunting him and that their evil agents are everywhere and watching him. Believing that the characters aim to kill him, the Mad Mage unleashes his destructive magic. As he tears into them, he shouts, "You think my magic has grown weak? Think again!" If he is reduced to 50 hit points or fewer, he shouts, "Tell your dark masters they can break my body, but never my spirit!" He then tries to escape.

Under normal circumstances, a greater restoration spell cast on the Mad Mage would restore his wits and ends the madness, allowing him to remember that he is none other than Mordenkainen, an archmage of Oerth and the leader of a powerful group of adventurers called the Circle of Eight But in this case, the Mad Mage has cast a mind blank spell on himself. As long as that spell remains in effect, his sanity can't be restored by any spell. If the characters surmise that powerful magic is preventing them from restoring the Mad Mage's wits, they can, with a successful DC 15 Charisma (Persuasion) check, convince the Mad Mage to divulge the reason why their spell failed. A character can also ascertain the cause of the spell's failure with a successful DC 18 Intelligence (Arcana) check. The Mad Mage's mind blank spell has a remaining duration of 3d6 hours, after which his madness can be cured normally.

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2019 3:00:38 PM
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Monster Tags: NPC

Habitat: Urban

ayamichan

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