Medium Humanoid
Armor Class 16 Breastplate
Hit Points 24 (4d8 + 4)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
8 (-1)
CHA
8 (-1)
Skills Arcana +4
Senses Passive Perception 9
Languages Thalassian
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The wretched have an advantage against saving throws against spells and other magical effects.

Mana Sense. The wretched can cast detect magic at will (permanently active). As a bonus action, the wretched can move up to its speed toward a hostile creature that it can sense by detect magic spell. 

Mana Feast. When damage dealt by the wretched breaks creature's concentration on a spell, the wreatched absorbs the scattered energy, gaining 4 (1d6+1) temporary hit points. 

Actions

Multiattack. The wretched makes two attacks. 

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Reactions

Mage Slayer. When a creature within 5 feet of the wretched casts a spell, the wretched can use its reaction to make a melee weapon attack against that creature.

Previous Versions

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3/29/2022 12:02:08 PM
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C_86464

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