Dagger. Melee Weapon Attack: +2 to hit, reach 3 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Crossbow. Ranged Weapon Attack: +5 to hit, range 80/480 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
These annoyances will loot the unused equipment from any fallen comrades during battle.
Description
These creatures are abhorred beings of the dark. Living deep within mountains they have large claw like nails for digging and have nearly become blind from the dark. They have pale grey skin and have fairly strong arms. They have round dented ears and flat thin noses.
Lair and Lair Actions
Their lairs include camps and mines that they have overrun. They set traps in these lairs that they are aware of. They set these traps for those foolish enough to simply barge into their lairs. These traps include bear traps, rope snares, darts, etc. They also use towers or terrain to their advantage and will purposely run to advantages spots for them.







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