Large Undead, Neutral Evil
Armor Class 18
Hit Points 88 (9d10 + 39)
Speed 30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands any language it understood when alive
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rise Again. The first time the Zombie Hulk reaches 0 HP make a new initiative check for the zombie hulk. On its next turn, the zombie hulk rises (as a move action) with 44 hit points.

Undead Fortitude. The second time damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam Melee Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Zombie Smash Melee Attack: Recharge 6. +12 to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.

Beer_Gnome

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