Armor Class
18
Hit Points
88
(9d10 + 39)
Speed
30 ft.
STR
19
(+4)
DEX
17
(+3)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 18
Languages
Understands any language it understood when alive
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Rise Again. The first time the Zombie Hulk reaches 0 HP make a new initiative check for the zombie hulk. On its next turn, the zombie hulk rises (as a move action) with 44 hit points.
Undead Fortitude. The second time damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam Melee Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Zombie Smash Melee Attack: Recharge 6. +12 to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.
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