Huge Plant, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 270 (20d12 + 140)
Speed 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
24 (+7)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Stunned
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Wraith Shift. On its turn, the wraithroot tree can move through other creatures and objects as if they were difficult terrain. THe tree does not provoke opportunity attacks while moving, and must finish its movement in a space unoccupied by any Large or larger objects or creatures. Any Medium or smaller creature in the tree's space when it finishes moving is pushed to the nearest unoccupied space of the creature's choice. Medium or smaller objects in the tree's space are pushed to the nearest unoccupied spaces of the tree's choice.

Actions

Multiattack. The wraithroot tree makes two slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +11 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Wraithstorm (Recharge 5-6). The wraithroot tree pulls life energy from the area around it, leaving creatures temporarily frail. Each creature that is not a construct or undead within 30 feet of the tree must succeed on a DC 16 Constitution saving throw or have its speed halved and gain vulnerability to bludgeoning damage until the end of the tree's next turn.

Description

When ancient or nefarious entities need to safeguard objects of grave consequence - particularly items intertwined with their immortality - they bury those secrets alongside wraithroot trees, around which the people of Exandria dare not tread.

Vengeful Restoration. Wraithroot trees are the product of foul necromancy and transmutation rituals that first see a tree awakened, gifting it with advanced intelligence and imbuing its roots with mobility. But the awakened tree's first moments of joyous awareness are tragically cut short as necromantic energy courses through it, channeling rage and evil to transform it into a wraithroot - filled with longing to obliterate the life it so fleetingly enjoyed.

Wraithroot Sites. In Tal'Dorei, wraithroots can be found in a number of locations, including the Parchwood Timberlands below Whitestone, the Torian Forest along the southwestern edge of the Cliffkeep Mountains, the Grey Valley north of Kraghammer, and the Moldered Grove southeast of the Ashkeeper Peaks.

Alignment. Neutral evil.

Habitat: Forest

Nuocyte

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