Large Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 50 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +6
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pounce. If the zealoraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the zealoraptor can make one bite attack against it as a bonus action.

Pack Tactics. The zealoraptor has advantage on an attack roll against a creature if at least one of the zealoraptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The zealoraptor makes one bite and one claw attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit. 9 (1d10 + 4) slashing damage.

Description

At 7 feet long and over 1,000 pounds, the zealoraptor (aka utahraptor) is a terrible beast to behold. Often just called raptors, these bipedal carnivores are clever, silent, swift pack hunters with large claws on their feet.

Beasts of the Jungle Rot

JoshJohnson

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