Multiattack. The tyrannosaurus makes two attacks: one with its bite and one slam attack with its tail. It can't make both attacks against the same target.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d10 + 7) piercing damage. The target hit needs to make a CON saving throw(escape DC 14) or be infected. If the target is a Medium or smaller creature, it is poisoned (escape DC 17). Infected creatures take a -1 penalty to all rolls. Infected creatures can make another Con. saving throw at the end of their turn to shrug off poisoned or take 2 damage at the start of each of their turn. Infection can only be removed with a long rest and another creature making a successful DC 15 Medicine check.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. Target needs to make a DC 17 strength check or be pushed back 10 ft. and fall prone. Z-Rex can make this attach as reckless to gain advantage on the hit, but the next melee attack on it will also be with an advantage.
Description
This enormous zombie of a dead predatory dinosaur which used to terrorizes all other creatures in its territory. It chases anything it thinks it can eat.
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