Gargantuan Elemental (Titan), Chaotic Evil
Armor Class 23 (Natural Armor)
Hit Points 655 (60d20)
Speed 70 ft.
STR
30 (+10)
DEX
13 (+1)
CON
27 (+8)
INT
12 (+1)
WIS
8 (-1)
CHA
24 (+7)
Saving Throws DEX +10, INT +10, WIS +8
Skills Arcana +19, Athletics +22, Perception +17
Damage Immunities Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 500 ft, Truesight 120 ft, Passive Perception 18
Languages Telepathy 1000 ft
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Alert. The xixecal gains a +5 bonus to initiative rolls. The xixecal can't be surprised while conscious, and other creatures don't gain advantage on attack rolls against it as a result of being unseen by it.

Immutable Form. The xixecal is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day). If the xixecal fails a saving throw, it can choose to succeed instead.

Magic Weapons. The xixecal's weapon attacks are magical.

Siege Monster. The xixecal deals double damage to objects and structures.

Regeneration. The xixecal regains 30 hit points at the start of its turn if it has at least 1 hit point remaining. If the xixecal takes fire damage, this trait doesn't function at the start of its next turn.

Dire Winter. The xixecal is always at the center of a blizzard 5 miles in diameter. Heavy precipitation in the form of snow or hail falls there, causing the area to be lightly obscured. Strong winds swirl in the area covered by the storm. These winds extinguish open flames, disperse fog, and impose disadvantage on both Wisdom (Perception) checks that rely on hearing and on ranged attack rolls. 

Actions

Multiattack. The xixecal makes two claw attacks.

Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage plus 18 (4d8) cold damage, and the target must succeed on a DC 24 Constitution saving throw or be slowed for 1 minute, as if affected by the slow spell. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Summon White Dragon (Recharge 6). The xixecal summons one Adult White Dragon which materializes within 60 feet of it in an unoccupied space it can see. Dragons summoned by this effect cannot use any legendary actions. The dragon obeys its summoner's commands and can't be controlled by any other creature. The dragon vanishes when it drops to 0 hit points or when its summoner dies. 

Breathe Weapon (Recharge 4-5). The xixecal exhales an icy blast in a 120-foot cone. Each creature in that area must make a DC 24 Constitution saving throw. On a failed save, a creature takes 90 (20d8) cold damage and is slowed for 1 minute, as if affected by the slow spell. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. A creature that succeeds on the initial saving throw takes half as much damage, and is not slowed.

 

Legendary Actions

The xixecal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The xixecal regains spent legendary actions at the start of its turn.

Attack. The xixecal makes one attack.

Rend (Costs 2 Actions). The xixecal automatically deals 30 (5d8+10) bludgeoning damage to one target within 15 ft. 

Absolute Zero (Costs 3 Actions). The xixecal completely absorbs all heat from the immediate vicinity, causing the temperature to plunge as low as possible (about -270 degrees Celsius or -450 degrees Fahrenheit). All creatures within 120 feet of the xixecal that are not immune to cold damage must succeed on a DC 24 Constitution saving throw or gain one level of exhaustion. Creatures resistant but not immune to cold damage make this saving throw with advantage. 

 

Description

Enter a general description for your monster here.

Giupe

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