Medium Undead, Neutral Evil
Armor Class 8
Hit Points 13 (3d8 + 9)
Speed 20 ft., burrow 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
12 (+1)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Minion. If the minion takes damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.

Overwhelm. If a visible enemy starts their turn within 5 feet of three or more zombie minions, the enemy’s speed is reduced by 5 feet for each zombie minion within 5 feet (to a minimum speed of 0 feet) until the start of their next turn. If the enemy’s walking speed is reduced to 0, they are restrained until the start of their next turn.

Rise Again. The first time a zombie minion is reduced to 0 hit points, they return to life at the start of their next turn with 6 hit points.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Slam (Group Attack). Melee Weapon Attack: +3 to hit, one target. Hit: 3 bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

420KlazeIt

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