Far Realm Parasite. Inside the lich’s torso dwells a wormlike parasite that contains the lich’s soul. When the lich dies, it implodes into the parasite, which then vanishes into the Far Realm. In 2d4 days, the parasite causes the lich to reappear within 1d4 miles of where it died. If the lich died inside a magic circle cast to contain Undead, the lich instead reappears as an otyugh with all the lich’s memories.
Legendary Resistance (4/Day). If the lich fails a saving throw, it can choose to succeed instead.
Unusual Nature. The lich doesn’t need air, food, drink, or sleep.
Multiattack. The lich makes one Parasitic Tentacle attack or uses Spellcasting. The lich also uses Psychic Whisper twice.
Parasitic Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 25 (6d6 + 4) piercing damage plus 25 (6d6 + 4) necrotic damage. The target must succeed on a DC 17 Constitution saving throw or be poisoned. The poisoned target can repeat the save at the end of each of its turns, ending the effect on itself on a success. The third time the target fails the save, the target dies and dissolves into a gibbering mouther that obeys the lich and uses the target’s initiative.
Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take 25 (6d6 + 4) psychic damage and be stunned until the end of the lich’s next turn as incomprehensible whispers fill the target’s mind.
Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, mage hand, prestidigitation
2/day each: dispel magic, hunger of Hadar, lightning bolt
1/day each: arcane eye, dimension door, plane shift (self only)
Far Realm Step. Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.
Description
From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently, they might set foot on the twisting path toward becoming an eldritch lich.
Like other liches, eldritch liches are spellcasters who have cheated death, but an eldritch lich does so by allowing a Great Old One to implant a Far Realm parasite in the lich. That parasite bestows undeath upon the spellcaster and causes strange tentacles to sprout from the body. The parasite’s mouth is visible on the lich’s torso, and the parasite guards the lich against destruction, reviving the lich a few days after death. Canny foes can sabotage an eldritch lich’s revival by slaying the lich in a magic circle, thereby forcing the lich to return in a distorted form, robbed of most of its power.
An eldritch lich constantly hears bizarre whispers from the Far Realm, to which the lich nods and mutters. Occasionally, the lich uses its telepathy to share those whispers with the minds around it.
Form of the Great Old One
Multiple entities bear the title Great Old One. You may roll on the Great Old Ones table to determine which entity gave an eldritch lich its parasite.
Great Old Ones
d6 | Form |
---|---|
1 | Cthulhu |
2 | Tharizdun, the Chained God |
3 | Dendar, the Night Serpent |
4 | Ghaunadaur |
5 | Zargon, the Returner |
6 | That Which Lurks |
Thanks this was so helpful!
I really love the art but the statblock is kinda ehh. However my opinion can change after I run this a few times.
Finally, Warlocks can become liches. Now bard, ranger, and sorcerer need to ascend now.
Isn't Ghaunadaur and That Which Lurks the same creature in Lore?
It becomes an otyugh, hAH!
As I re-read it, yeah, that makes sense. I was reading it more like "once you fail this save 3 times (regardless of previous successful saves)..." since the effect doesn't say you become immune to it for 24 hours like many other effects. But I believe you're right.
This reminds me of the villain from Hellboy.
Yep, it's quite literally the first sentence of Ghaunadaur's description in MtoF:
https://www.dndbeyond.com/sources/mtof/elves#Ghaunadaur
It pretty clearly reads 3 total.
There might be other ways of pulling it off, but from what I'm thinking you'd have to:
1. Make it burn all its Legendary Resistances
2. Successfully CC it with Banishment
3. Cast Magic Circle on the space it left
4. Kill it when it returns before it manages to teleport out
EDIT: Alternatively you could CC it with Resilient Sphere after it burns all its LRs
3 failed saves against poison or become a gibbering mouther!? That's wild, and fun haha.
I don't know why you would choose this form of life everlasting. Regular lichdom has way better benefits; spellcasting, a more secure phylactery plan*, and free dental! Plus, in this form, your only companions are gibbering mouther, which are terrible conversationalists. \
*If interested in taking YOUR phylactery plan to the next level, dial the toll-free sending at the bottom of your scroll to find out if you qualify for phylactery insurance, today!
Give them eldritch blast or I'll cry.
But it has Psychic Whisper, which it uses twice when it uses its multiattack. It's not a cantrip, so that way it can't be counterspelled, and it still works in an antimagic field. It's stronger than a fully-scaled damage cantrip, and has a more dangerous side effect than any other.
Yes, I believe so. They could have picked Caiphon or Maak Thuum Ngatha instead.
The art is amazing, but a "Lich" creature with only two actual combat spells isn't really an interesting opponent much less a scary spellcaster. Why doesn't this monster even have an attack cantrip? The bit about it coming back as an otyugh or being turned into a gibbering mouther is nifty, but it's really underwhelming. Also, the multi attack's phrasing is clunky, and while it keeps with the "spooky lich from beyond" theme, it doesn't feel like a BBEG or a high tier spellcaster, just a psychic STD monster.
Right, but an enemy that is supposed to be an already formidable spellcaster that's been empowered by an even greater eldritch entity has... uh... spooky whispers and lightning bolt twice a day, and that's it. I get the point about the whispers functioning in an AMF, but why does it not have actual magic spells that aren't crap tier?
Whoa. Cthulu is actually listed as a great old one.
Point accepted, but maybe 'cause it's a CR 15, not a CR 21, and the person didn't get to lichdom with arcane know-how, but by cheating with abberation mutation.
the side effect of the tentacle requires 3 failed saves because its literally permanent, results in Instant Death regardless of current hp and doesn't impose any conditions or effects that could be countered by anything other than death ward. if you dont lesser restoration to end the poisoned effect beforehand and take the chance that they fail the save multiple times then thats a party member gone forever barring something like true resurrection