Medium Undead (Bard), Neutral Evil
Armor Class 18 (natural armor)
Hit Points 200 (40d10 + 60)
Speed 30 ft., fly 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws INT +8, CHA +10
Skills Arcana +14, Deception +10, Persuasion +10
Damage Resistances Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Passive Perception 17
Languages all
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Soulbound Instrument. Each speaker lich carries a lute infused with their soul. Whenever the lich dies, their body disintegrates into a pile of dust and their lute vanishes into thin air, appearing in a random location within 200 miles of the location they died. The lich reforms 1d10 days later with full hit points at the lute's location. The lute can only be destroyed by casting divine word on it while the lich has not regained a physical form.

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Unusual Nature. The lich doesn’t need air, food, drink, or sleep.

Actions

Multiattack. The lich makes one Accursed Word attack and uses Spellcasting.

Power Word Drain. Ranged Spell Attack: +20 to hit, reach 30 ft., one creature that can hear the lich. Hit: 15 (3d10) psychic damage. If they are reduced to 0 hit points by this ability, the lich gains temporary hit points equal to 10 x their charisma modifier and advantage on all Charisma checks and saving throws while they have the temporary hit points. 

Spellcasting. While holding its lute, lich casts one of the following spells, using Charisma as the spellcasting ability and requiring only a verbal component (spell save DC 18):

At will: charm person, vicious mockery, prestidigitation, healing word (can affect self)

2/day each: dispel magic, confusion, power word stun, power word pain

1/day each: divine word, power word kill, glibness

Reactions

Power Word Vengeance. Immediately after taking damage, the lich utters an enchanted word. The creature who damaged it must succeed on a DC 18 Charisma saving throw or take 2d8 psychic damage and become stunned until the end of their next turn.

Description

While wizards gain immortality through forbidden tomes, warlocks make a deal with an eldritch being, and paladins turn from their oath and become undead, bards seek an oratory route to immortality. By pouring through tomes plundered from libraries and temples, they discover a single word that binds their soul to an instrument and granting them an undead body.

Speakers have mastered the art of power words, ancient words infused with arcane power. They use these words to stun foes, call on divine power, and even make creatures drop dead. As long as an arcane speaker has the ability to speak, they can harness their powers with ease.

Even mundane speech is a magical art for these casters. Despite their undead form, they use bardic college campuses as bases and teach there, bending young bards to their will before absorbing their soul and gaining more power.

XL_Gamer

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