Deadwood Hunter. When Yesper makes an Intelligence or Wisdom check related to the Svalich Woods, his proficiency bonus is doubled if he using a skill that he is proficient in. While traveling for an hour or more in the Svalich Woods, Yesper gains the following benefits:
- Difficult terrain doesn’t slow Yesper’s travel.
- Yesper cannot become lost except by magical means.
- Even when Yesper is engaged in another activity while traveling (such as foraging, navigating, or tracking), he remains alert to danger.
- If Yesper is traveling alone, he can move stealthily at a normal pace.
- When Yesper forages, he finds twice as much food as he normally would.
- While tracking other creatures, Yesper also learns their exact number, their sizes, and how long ago they passed through the area.
Primeval Awareness. Yesper can use an action to expend one ranger spell slot to focus his awareness on the region around him. For 1 minute per level of the spell slot Yesper expends, he can sense whether the following types of creatures are present within 1 mile of him (or within up to 6 miles, if Yesper is in the Svalich Woods): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
Mask of the Wild. Yesper can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Fey Ancestry. Yesper has advantage on saving throws against being charmed, and cannot be put to sleep my magical means.
Archer. Yesper gains a +2 bonus to all attack rolls he makes with ranged weapons (included in attack).
Slayer. Once per turn when Yesper hits a creature that is below it’s hit point maximum with a weapon attack, the creature takes an extra 1d8 damage (included in attack).
Tenacious Foe. Whenever Yesper hits a creature with an attack roll, he can mark the target as his Favored Enemy for 1 minute or until Yesper loses concentration (as if he were concentrating on a spell). The first time on each of Yesper’s turns wherein he hits his Favored Enemy and deals damage to it, including when he marks it, Yesper can increase that damage by 1d4 (included in attack). Yesper can use this feature to mark a creature in this way a number of times equal to his proficiency bonus, and Yesper regains all expended uses when he finishes a long rest.
Spellcaster. Yesper is a 3rd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Yesper has the following ranger spells prepared:
1st Level (3 slots): cure wounds, ensnaring strike, hunter’s mark
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, plus 4 (1d8) piercing damage with Slayer, plus 2 (1d4) piercing damage with Tenacious Foe.
Longbow. Ranged Weapon Attack: +7 to hit, ranged 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage, plus 4 (1d8) piercing damage with Slayer, plus 2 (1d4) piercing damage with Tenacious Foe.
Description
Concept credit: u/OldAndOldSchool (Reddit)
Block build: u/RINZL3R (Reddit)
Shy Yesper was in love with Patrina Velikovna (who became a bride of Strahd) he blames himself for not keeping her safe, but in truth she was unaware of his interest and there was nothing he could have done anyway. In despair, he left the Dusk elf camp. Yesper lives alone, an accomplished hunter, tracker and fisherman, along the northern shore of Luna Lake. Though he does travel quite a bit to track game.
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