Toxication Resistance. The drake has advantage on saving throws against being poisoned.
Multiattack. The thunder drake makes three attacks: one with its bite, one with its tail, and one with its horns. It can replace two of those attacks with an electro-spit attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 3) piercing damage plus 7 (2d6) lightning damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 3) bludgeoning damage plus 4 (1d8) thunder damage.
Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing or bludgeoning damage (drake's choice) and if the drake moved at least 20 ft toward the target before attacking, an extra 7 (2d6) piercing or bludgeoning damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Electro-Spit. RangedWeapon Attack: +4 to hit, range 85 ft., one target. Hit: 21 (3d12 + 1) lightning damage plus 11 (2d10) thunder damage.
Description
Thunder drakes are a special classification of draconic creatures. Believed to be descended from some of the first chromatic blue guard drakes, thunder drakes are quick adapters that have diverged into a few different species, all of which have something unique.
Common thunder drakes are, as their name suggests, the most common and numerous species of thunder drake. Growing to be 38-50 ft long and 10-15 ft tall, these drakes can grow very large. Common thunder drakes are much more intelligent than other species of thunder drake, most likely even being the most intelligent thunder drake species known. Common thunder drakes rarely travel in groups, but when they do, it is usually a family group. These creatures also, like all other thunder drakes, have stomach acid that digests food up to 8-9 times faster than that of a normal dragon or dragonborn. Because of this, they have to eat a lot more than normal dragons do.
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