Armor Class
14
natural armor
Hit Points
128
(12d12 + 60)
Speed
30 ft.
STR
22
(+6)
DEX
11
(+0)
CON
20
(+5)
INT
8
(-1)
WIS
6
(-2)
CHA
10
(+0)
Saving Throws
STR +9
Skills
Animal Handling +3, Intimidation +3
Senses
Darkvision, Passive Perception 8
Languages
Common, Giant
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
Actions
Multiattack. The cyclops makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Description
Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes. Young ones are hunted by gods for sport so they group together when they are young typically
Comments