Gargantuan Dragon, Chaotic Evil
Armor Class 25 (natural armor)
Hit Points 975 (35d20 + 300)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
27 (+8)
DEX
16 (+3)
CON
25 (+7)
INT
18 (+4)
WIS
19 (+4)
CHA
19 (+4)
Saving Throws STR +16, CON +15, INT +12, WIS +12, CHA +12
Skills Intimidation +9, Perception +16, Stealth +9
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; All damage but Force, Radiant, and Psychic
Damage Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft., Truesight 120ft, Passive Perception 26
Languages Common, Draconic
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (5/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

Reactions

Opportunity attack

can cast counter spell on targeted spells below 8th level

Legendary Actions

The dragon can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

breath jet: shoots a 1foot wide line of chosen breath attack looks like a magic missile dealing 2d6 damage of type on failed dc16 save half on success  

Description

Is a ancient dragon with the appearance of a youthful adult dragon

 His scales change color every 6 seconds between red, green, blue, and crystal variants of those. 

Habitat: DesertMountainUrban

Donkeykyn1

Comments

Posts Quoted:
Reply
Clear All Quotes