Large Humanoid, Typically Neutral
Armor Class 19 natural armor and keltic armor
Hit Points 18 (10d12 + 5)
Speed
STR
20 (+5)
DEX
13 (+1)
CON
14 (+2)
INT
15 (+2)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws WIS +8
Damage Resistances All
Condition Immunities Exhaustion
Senses Passive Perception 18
Languages common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

hunter's blessing

it gains a strength buff if it is attacked by anything and if it something that it has hunted before it gains a damage reducing buff and takes half damage from spells.

gains a  speed buff if left too long before death. 

Actions

Action Name. projectile/melee combo

Action Melee Attack. wrist blade and wrist bracer Attack: +3 to hit, reach 15 ft., 8 target. Hit: 13 (1d20 + 5) [bleed] damage. 

Action Ranged Attack. plasma blaster and keltic spear smart disc Attack: +5 to hit, range 20/120 ft.,  target. Hit: 20 (2d4 + 2) [bleed] damage.

Bonus Actions

throws a net that can stop prey from moving so it can use it's living tissue to alter its DNA making it stronger faster and meaner

Reactions

able to avoid spells and melee every time it rolls a 5 or below

Legendary Actions

it blows up 100 ft around it in a dome shape so it can destroy it if it is on 10 health or lower so it can destroy it ever existed.

self destruct device (Costs dies Actions).it blows up 100 ft around it in a dome shape so it can destroy it if it is on 10 health or lower so it can destroy it ever existed.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

it will stalk its prey and learn its habits until it gets noticed and then kills its prey like it needs to do this for sport.

Lair and Lair Actions

it's lair is a cave full of skull's blood stains and unrecognisable technology  

Lair Actions

On initiative count 18 (losing initiative ties), the [yautja] takes a lair action to cause one of the following effects; the [yautja] can use the same effect two rounds in a row:

  • immune to the astral planes can walk back through the portal
  • immune to projectiles

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2022 5:21:38 AM
0
1
1
Coming Soon

Monster Tags: beast companion

Habitat: Forest

deathgripper

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