Large Undead, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 200 (28d10 + 54)
Speed 50 ft.
STR
24 (+7)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +10, CON +6
Skills Perception +7
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened
Senses Blindsight 10ft, Darkvision 60 ft., Passive Perception 17
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Reckless Disregard. At the start of its turn, the minotaur gains advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Nightmarish Constitution. Any creature that hits the undead minotaur with a melee attack immediately takes 1d4 necrotic damage. If a creature drops to 0 hit points because of this damage, they automatically fail one death saving throw.

Twisted Labyrinthian Recall. The undead minotaur can perfectly track the creature(s) that killed it in it's previous life, if any.

Actions

Multiattack. The undead minotaur makes 4 attacks with it's rending claws.

Rending Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 7) slashing damage.

Bonus Actions

Aggression. If the undead minotaur has not made any attacks this turn, it can dash as a bonus action.

Description

Raised from the dead in service of an unknown cause, this mangled abomination of what was once a mighty beast knows only rage.

LumdumKomarog457

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