Medium Undead, Neutral
Armor Class 12
Hit Points 75 (9d8 + 35)
Speed 20 ft.
STR
17 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws CON +5
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Poisoned, Prone, Stunned
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Deathly Stench. Any cerature that starts its turn in a 10-foot radius around the Seed must succeed on a DC 12 Constitution saving throw or take 5 (1d8) necrotic damage.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Undead Growth. If a creature is reduced to 0 hit points while grappled by the Seed, at the start of its next turn, the Seed pulls that creature into his own space. A creature that dies while within the space of the Seed, gets absorbed by it. For every creature the Seed absorbs it regains 15 hit points and its hit point maximum increases by 5.

Actions

Multiattack. The Seed makes two pseudopod attacks, with two of its 5 pseudopods.

Pseudopod. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 9 (1d8+5) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 13 Strength saving throw or be grappled . A grappled creature takes 2d6 nacrotic damage at the start of its turn. The Seed can grapple 5 creatures at once.

JustARoninNerd

Comments

Posts Quoted:
Reply
Clear All Quotes