Immutable Form. The minotaur is immune to any spell or effect that would alter its form.
Marked by blood. Once the minotaur has damaged a target it always knows the direction that target is in.
Labyrinthine senses. The minotaur always knows where north is. It also knows shortcuts inside its labyrinth and how to cut off a target it is chasing.
Multiattack. The minotaur makes two attacks: one with its greataxe and one gore attack.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Menace. The Minotaur rolls an intimidation check on a smaller creature. The targeted creature makes a Charisma saving throw or becomes Frightened. A creature may repeat the save at the end of their turn against a DC 15.
Dark Retaliation. In response to a creature hitting the minotaur with a melee weapon attack, the minotaur deals 11 (2d10) necrotic damage to the attacker.
Description
Kept alive, but always starving through powerful magic, a large, shaggy black minotaur guards the center of the Labyrinth.
Diplocles is the legendary minotaur of the labyrinth. He was once a great hero amongst his people, but turned to madness and dark ways when his sons were killed. In an effort to protect themselves, his people bound him to a labyrinth and send adventurers in with promises of fame and gold. It is actually meant to feed him. When someone enters his labyrinth, the minotaur will attempt to cut them. Once cut the minotaur always knows the direction towards the adventurers.
Diplocles will retreat and let the labyrinth wear them down. Always close, stalking his marked prey. When they are weak he might attack. When they are distracted or already in battle, he might attack. He looms like a dark presence at the edges of the party and could be waiting around every corner. The labyrinth itself is trap filled and houses many lesser monsters.
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