Keen Hearing and Smell. The worse has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The worse has advantage on an attack roll against a creature if at least one of the worse's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
The worse, at a glance, tends to look every bit like its herbivorous counterpart. Upon closer inspection however, its doglike grin, intense gaze, and clawed feet betray its true nature. The byproduct of magical experimenting, these horse-like creatures were originally created to be the steeds of monster hunters, but fell out of popularity once The Lycanthrope Protections Act was passed. Since then they've largely spread throughout the continent in feral herds, though there are a few places that still use them as mounts. They often cannot be kept with other animals unless properly socialized, as they will attempt to eat most creatures their size or smaller.






