Keen Hearing and Smell. The Zburator has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Amphibious. The dragon can breathe air and water.
Pack Tactics. The Zburator has advantage on an attack roll against a creature if at least one of the Zburator 's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Zburator makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5–6). The Zburator uses one of the following breath weapons.
Lightning Breath. The Zburator exhales lightning in a 30-foot cone. Each creature in that cone must make a DC 13 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one
Description
Zburator are half Dragon and half dire wolf
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/9/2021 2:27:34 AM
|
2
|
0
|
--
|
Coming Soon
|
|
|
5/7/2022 7:15:02 PM
|
5
|
1
|
--
|
Coming Soon
|
|
|
5/14/2022 12:14:28 PM
|
5
|
0
|
--
|
Coming Soon
|







Comments