Medium Undead (Human), Any Non-Lawful Alignment
Armor Class 16 Studded Leather Armor
Hit Points 78 (10d10 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +7
Skills Persuasion +5, Sleight of Hand +7
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic
Condition Immunities Poisoned
Senses Darkvision 80 ft, Passive Perception 14
Languages Common Only languages it knew, when it was alive.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Regeneration. The king regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or fire damage, this trait doesn’t function at the start of the king's next turn.

Actions

Multiattack. King makes three attacks with his scimitar or three attacks with his special hand-crossbow.

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6+4) slashing damage. 

Special Hand-Crossbow. Ranged Weapon Attack: +7 to hit, range 40/80 ft., 1 target. Hit: 7 (1d6+4) piercing damage.

Reactions

Parry. The king adds 2 to its AC against one melee attack that would hit it. To do so, the king must see the attacker and be wielding a melee weapon.

Description

A famous capitain, that lost a battle with Death but was partly rejuvenated by The Ruler of Depths. Now he is looking for his lod crewmates and new candidates for a place on his ship...

Monster Tags: undeadhumanoid

Habitat: ForestGrassland

Evan_Macmillan

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