Large Undead, Chaotic Evil
Armor Class 11 (natural armor)
Hit Points 168 (16d10 + 85)
Speed 20 ft., fly 50 ft.
STR
19 (+4)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands Draconic but can't speak it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Desiccating Breath (Recharge 5–6). The dragon head exhales necrotic energy in a 15-­-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 31 (7d8) necrotic damage on a failed save, or half as much damage on a successful one.

Description

A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.

Previous Versions

Name Date Modified Views Adds Version Actions
5/18/2022 3:43:19 AM
4
1
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Coming Soon
5/18/2022 3:45:01 AM
5
1
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Coming Soon

Monster Tags: undead

Habitat: GrasslandHillMountainUnderdark

Nobody_404

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