Large Beast, Typically Lawful Evil
Armor Class 15 Jagged Shell
Hit Points 60 (2d12)
Speed 20 ft.
STR
16 (+3)
DEX
9 (-1)
CON
15 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +5
Skills Intimidation +3
Damage Vulnerabilities Piercing
Senses Passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

UnderWorld Warrior

1 Mugician Slot

Actions

Tackle. Melee Weapon Attack: +5 to hit, reach 15 ft., 5 target. Hit: (2d10+3) bludgeoning damage. 

Spiked Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: (2d6+3) bludgeoning damage and, if the target is 10 feet away, (2d4) piercing damage.
Area Wave (1 Mugician): You can expend 1 Mugician to create a 10 foot radius shockwave after attacking the ground, all creatures within this area must succeed a (DC 12) Dexterity saving throw or get knocked prone.

Description

Zaur is a huge and fierce Creature, with a volatile temper. The jagged hard shell on Zaur's back offers great protection, and his long tail - ending in a spiked, rock hard knot - serves as a super sized weapon.

ZuzuFurHire

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