Armor Class
15
Jagged Shell
Hit Points
60
(2d12)
Speed
20 ft.
STR
16
(+3)
DEX
9
(-1)
CON
15
(+2)
INT
11
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
CON +5
Skills
Intimidation +3
Damage Vulnerabilities
Piercing
Senses
Passive Perception 10
Languages
Common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
UnderWorld Warrior
1 Mugician Slot
Actions
Tackle. Melee Weapon Attack: +5 to hit, reach 15 ft., 5 target. Hit: (2d10+3) bludgeoning damage.
Spiked Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: (2d6+3) bludgeoning damage and, if the target is 10 feet away, (2d4) piercing damage.
Area Wave (1 Mugician): You can expend 1 Mugician to create a 10 foot radius shockwave after attacking the ground, all creatures within this area must succeed a (DC 12) Dexterity saving throw or get knocked prone.
Description
Zaur is a huge and fierce Creature, with a volatile temper. The jagged hard shell on Zaur's back offers great protection, and his long tail - ending in a spiked, rock hard knot - serves as a super sized weapon.
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