Medium Humanoid (Any Race)
Armor Class 10
Hit Points 5 (1d8)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws WIS +2
Skills Deception +2, Persuasion +2, Religion +2
Senses Passive Perception 10
Languages any language (usually common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Devotion.  The zealot has advantage on saving throws against being charmed or frightened.

Insanity Resistance.  The zealot isn't affected by the confusion.

Actions

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.

 

Description

These people often live on the streets.  Some are cultists, some aren't.  They will never stray from whatever doctrine they subscribe to.

Harmonica37

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