Large Construct, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 105 (18d10 + 108)
Speed 40 ft.
STR
24 (+7)
DEX
17 (+3)
CON
22 (+6)
INT
4 (-3)
WIS
14 (+2)
CHA
6 (-2)
Skills Perception +7, Stealth +8, Survival +7
Damage Resistances Cold, Lightning, Necrotic, Thunder
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 17
Languages understands Modron and the language of its owner but can’t speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The steel predator’s innate spellcasting ability is Wisdom. The steel predator can innately cast the following spells, requiring no components:

3/day each: dimension door (self only)

Magic Resistance. The steel predator has advantage on saving throws against spells and other magical effects.

Magic Weapons. The steel predator’s weapon attacks are magical.

Actions

Multiattack. The steel predator makes three attacks: one with its bite and two with its claw.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (1d6 + 7) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (1d8 + 7) slashing damage.

Stunning Roar (Recharge 5–6). The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 27 (5d10) thunder damage, drops everything it’s holding, and is stunned for 1 minute. On a successful save, a creature takes half as much damage. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: Urban

NeoTheWolf

Comments

Posts Quoted:
Reply
Clear All Quotes