Innate Spellcasting. The steel predator’s innate spellcasting ability is Wisdom. The steel predator can innately cast the following spells, requiring no components:
3/day each: dimension door (self only)
Magic Resistance. The steel predator has advantage on saving throws against spells and other magical effects.
Magic Weapons. The steel predator’s weapon attacks are magical.
Multiattack. The steel predator makes three attacks: one with its bite and two with its claw.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (1d6 + 7) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (1d8 + 7) slashing damage.
Stunning Roar (Recharge 5–6). The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 27 (5d10) thunder damage, drops everything it’s holding, and is stunned for 1 minute. On a successful save, a creature takes half as much damage. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.







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