Medium Beast, Chaotic Neutral
Armor Class 15
Hit Points 50 (5d10)
Speed 40 ft., climb 20 ft., fly 10 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Skills Survival +4
Senses Passive Perception 15
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

OverWorld Hero

2 Mugician Slots

Enviornmental Hazards: Yokkis knows his way around enemies...in a fun way. Spend 2 rounds constructing a trap of your choice depending on your enviornment. The save DC for all these traps are 15. You may stop making your trap halfway after the first turn, then return to it later by spending the remaining round.

Dangerous Surprises (2 Mugicians): At the beginning of your turn while at half HP or less, you can expend 2 Mugicians to regain all your hit points.

Actions

Sludge Gush. Ranged Weapon Attack: +4 to hit, range 50 ft., 1 target. Hit: (2d6+2) poison damage.
The target must succeed a (DC 15) Dexterity check or they will have disadvantage on all ranged attacks against you until the end of their next turn.

Vine Snare. Ranged Weapon Attack: +4 to hit, range 30 ft., 1 target. Hit: (1d10+2) bludgeoning damage.
The target must succeed a (DC 15) Strength check or become restrained, you can only restrain 1 creature at a time.

Description

He appears to be a red bug-eyed pipsqueak with feathers glued to his butt.

ZuzuFurHire

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