Large Aberration (Mind Flayer), Lawful Evil
Armor Class 18 (natural armor)
Hit Points 255 (30d10 + 90)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +8, CON +9, WIS +6, CHA +8
Skills Perception +6, Stealth +5
Damage Resistances Psychic
Condition Immunities Charmed
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic, Telepathy 5 miles
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (2/Day). If the Young Elder Brain Dragon fails a saving throw, it may choose to succeed instead. Once it uses this feature, it can’t use it again until it finishes a long rest.

Siege Monster. The creature deals double damage to objects and structures.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Tadpole Brine Breath (Recharge 5–6). The dragon exhales brinewater in a 30­-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) bludgeoning damage on a failed save, or no damage on a successful one. Any creature that fails this saving throw must make a DC 14 Intelligence saving throw, or be Charmed by the Young Elder Brain Dragon for 1 minute, turning into a Mind Flayer if Charmed for the entire duration. Any creature Charmed this way may make a DC 17 Wisdom saving throw upon taking damage; if they succeed, then they are no longer Charmed by the Young Elder Brain Dragon.

Legendary Actions

The Young Elder Brain Dragon can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Young Elder Brain Dragon regains spent legendary actions at the start of its turn.

Tentacle (Costs 1 Action). Melee Weapon Attack: +6 to hit, reach 35 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the Young Elder Brain Dragon may choose if target is grappled (escape DC 16). Until this [Tooltip Not Found] ends, the creature is restrained, and the Young Elder Brain Dragon can't use its Tentacle attack.

Monster Tags: Mind Flayerabberationaberration

Habitat: Swamp

Astaper

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