Multiattack. The dragon makes three attacks: one with its horn and two with its claws.
Horn. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Sap Breath (Recharge 5–6). The dragon spews scalding, sticky sap in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save the creature takes 27 (6d8) fire damage and is restrained by sticky, hardening sap. On a successful save, the creature takes half as much damage and isn't restrained. The restrained creature must make a strength saving throw DC 15 at the end of its next turn, becoming paralyzed on a failure as the sap hardens into resin or ending the effect on a success. Any creatures paralyzed by this effect are suffocating and can repeat the saving throw at the end of their turn.
Another creature can destroy the resin. The resin has 15 hp and an AC of 15. Any creature trapped inside the resin takes half the damage.
Spellcasting. The dragon casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: beast sense, entangle, speak with animals
1/day each: animal messenger, blink, dominate beast, faerie fire, pass without a trace, cure wounds
Description
Amber dragons are perhaps the most solitary and aloof of all the neutral dragons, preferring to wander throughout the heavily forested regions that they call home, Although not unfriendly these dragons are so closely attuned to their natural surroundings that their moods often reflect the capricious nature of the elements.
Amber dragons possess a thick, bark-like skin that ranges In dull gray to dark brown. Their eyes are the color of rich amber, and they have a long (1-foot) homed prow. In addition, an amber dragon's feet end in sharp, scythe-like claws.
These dragons speak their own language as well as various druidic tongues. They can communicate telepathically with druids and other forest-dwelling creatures, such as elves, gnomes, sprites, and brownies.
Amber dragons subsist by drinking the thick sap of coniferous trees. They extract the sap by plunging their homed prow beneath the bark of a tree Druids and rangers familiar with amber dragons can detect their presence by the distinctive triangular mark they leave.







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