Medium Undead, Chaotic Evil
Armor Class 17 natural
Hit Points 112 (15d8 + 45)
Speed 30 ft., walk 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +6, CHA +6
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned, Prone
Senses Darkvision 60, Passive Perception 15
Languages Common, Elvish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. Marina can breathe air and water.

Innate Spellcasting. Marina's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:
1/day each: Dissonant Whispers, fog cloud, greater invisibility, Wind Walk (self only)

Magic Resistance. Marina has advantage on saving throws against spells and other magical effects.

Mental Fortitude. Marina has advantage on saving throws against being charmed or frightened, and magic can't put her to sleep.

Immutable Form. Marina is immune to any spell or effect that would alter her form.



Actions
Multiattack. Marina makes two claw attacks.

Claws. 
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Stupefying Touch. 

Marina touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Siren's next turn.

Luring Scream. Marina has a magical scream of agony and pain whilst she dances desperately. Every creature within 300 feet of her that can hear the scream must succeed on a DC 13 Intelligence saving throw. On a failed save, a target takes 24 (6d6) psychic damage and is charmed. On a successful save, a target takes half as much damage and isn't charmed. Marina must take a bonus action on its subsequent turns to continue screaming. She is unable to stop screaming as long as she sees people watching her desperate dance. The scream ends if Marina is incapacitated.

While charmed by Marina, a target is incapacitated. The target must move on its turn toward Marina by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as water or a pit, and whenever it takes damage from a source other than Marina's scream, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. 

A Target is also compelled to use any and all of their actions to violently attack any creatures within 5 feet of them, and drag them down into the lake with them.

Description

Marina Kresnova was a beautiful peasant girl from Berez hundreds of years ago. After becoming an obsession of Strahd’s, likely due to being a reincarnation of the soul of his former love Tatyana, the village’s burgomaster conspired to put her to death to prevent his regular visits and save her soul from damnation. This is said to be the catalyst for Strahd’s rage and subsequent flooding of Berez via the Luna River.

Instead of saving her soul, Her father, the burgomaster, unknowingly damned her instead. To the lake north-east from where Berez once was, where she used to meet in secret with Strahd under the moonlight. In this lake she  still resides, draped in all the gold and jewels once given to her by Von Zarovich, luring any and all souls who dare to come close into the lake with her. Screaming out in agony and pain for all that she's lost.

Monster Tags: undead

Habitat: Swamp

TheDungeonMadame

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