Large Undead, Unaligned
Armor Class 11 Natural Armor
Hit Points 95 (10d8 + 50)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
5 (-3)
CHA
10 (+0)
Saving Throws STR +6, CON +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned, Stunned
Senses Blindsight 30ft (Blind beyond this radius), Passive Perception 7
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Nature. The Undead Horse does not require Air, Food Water or Sleep

Everlasting Steed. If damage reduces the Undead Horse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Undead Horse drops to 1 hit point instead.

Actions

Multiattack. The Undead Horse makes Two Rotted Hooves Attacks and uses Grave Neighing if it is Charged

Rotted Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) Bludgeoning damage Plus 3 (1d6) Necrotic Damage

Grave Neighing (Recharge 6) The Undead Horse unleashes a wailing neigh  to evoke terror of the grave. any creature of the Horses choice within 120 feet that can hear is must make a DC 15 Wisdom saving throw or take 25 (4d8+7) Necrotic Damage and become frightened for 1 minute on failure, or half as much and not become frightened on a success. A creature frightened by the Undead Horse that takes this damage additionally takes 14 (2d6+7) Psychic damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/25/2022 12:41:49 AM
7
1
1
Coming Soon
GMEncy

Comments

Posts Quoted:
Reply
Clear All Quotes