Trampling Charge. If the triceratops moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
Siege Monster. The triceratops deals double damage to objects and structures.
Combative Mount. A trained dinosaur is proficient with light, medium, and heavy armor.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8 + 1) piercing damage.
Stomp. Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 12 (2d10 + 1) bludgeoning damage
Description
From the continent of Primora, these dinosaurs find themselves to be the largest creatures on Primora, a Continent known around Shimlar as the Land of Dinosaurs. Some of these dinosaurs you should stay away from while some are used as work beasts.
Triceratops is a heavily built herbivore. Its iconic horned battering ram head is used to gore and smash opponents in combat. Triceratops drinks freshwater and eats low lying shrubs and fruits in coastal or jungle areas and prefers to avoid combat if possible. Despite this, it will defend itself if needed, and its horned battering ram is devastatingly lethal.







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