Medium Humanoid (Tabaxi), Chaotic Neutral
Armor Class 20 Enchanted Leather Armor
Hit Points 180 (20d8 + 80)
Speed 80 ft.
STR
10 (+0)
DEX
20 (+5)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
14 (+2)
Saving Throws DEX +9, CHA +6
Damage Resistances Necrotic
Condition Immunities Grappled
Senses Passive Perception 17
Languages Common, Elvish
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/Day). If Zerka fails a saving throw, he can choose to succeed instead.

Feline Agility. Zerka can double his movement speed. This ability resets when he uses 0 movement for a full turn. 

Actions

Multiattack - Zerka can use and make 4 Weapon attacks per turn.

Scythe - 
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d4 slashing damage.

Reaper of Souls (Recharge 6) -  Zerka cleaves the arena with necrotic magic. Every enemy in a 15-foot cone in front of him must make a Dex saving throw (DC 15), taking 2d8 Necrotic Damage on a failed save, or half on a successful save.

Legendary Actions

A Test of Your Reflexes! (2 Actions) - Zerka can leap to an enemy within 80 feet and do 2 scythe attacks.

Avatar of Death (2 Actions) - Zerka empowers his Scythe to critically hit his next attack. If he hits, the damage is doubled. The extra damage is necrotic. If he misses, the buff is lost.

Fire of Life (1 Action) - Zerka steels himself for the next attack, gaining resistance to all damage for the next attack against him.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ProfAlex

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