Legendary Resistance (3/Day). If Zerka fails a saving throw, he can choose to succeed instead.
Feline Agility. Zerka can double his movement speed. This ability resets when he uses 0 movement for a full turn.
Multiattack - Zerka can use and make 4 Weapon attacks per turn.
Scythe - Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d4 slashing damage.
Reaper of Souls (Recharge 6) - Zerka cleaves the arena with necrotic magic. Every enemy in a 15-foot cone in front of him must make a Dex saving throw (DC 15), taking 2d8 Necrotic Damage on a failed save, or half on a successful save.
A Test of Your Reflexes! (2 Actions) - Zerka can leap to an enemy within 80 feet and do 2 scythe attacks.
Avatar of Death (2 Actions) - Zerka empowers his Scythe to critically hit his next attack. If he hits, the damage is doubled. The extra damage is necrotic. If he misses, the buff is lost.
Fire of Life (1 Action) - Zerka steels himself for the next attack, gaining resistance to all damage for the next attack against him.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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