Boons. Roll 1d100 to determine the boons of which god you have.
00-9- Aphrodite- Once per turn after you attack, a creature that has been charmed this turn makes a DC12 Charisma saving throw or be charmed. They may repeat this saving throw at the beginning of each of their turns.
10-19- Ares- Deal an extra 1d6 damage on everything that deals damage
20-29- Artemis- Ranged attacks deal 2d4 more damage of the type that was being used.
30-39- Athena- After taking the dash action, until the start of his next turn, Zagreus, if any projectiles (including spells) target him, he can make a DC 20 dexterity saving throw to take half damage. He can do this twice before his next turn.
40-49- Chaos- At the end of each of Zagreus' turns, roll twice on the Wild magic table.
50-59- Demeter- Each time a creature is hit with an attack, special or cast from Zagreus, they get one chill counter. At 10 chill counters, they take 22 (4d10) cold damage, and have vulnerability to cold (not including attacks made this weapon if you're using the option rule below)
60-69- Dionysus- Once per turn, Zagreus can force a creature hit by his attack, special, charge attack, or cast to make a DC 18 constitution saving throw. They may repeat this saving throw at the beginning of each of their turns.
70-79- Hermes- Gain +10 movement speed
80-89- Poseidon- Every attack and special pushes the creature 10ft away from Zagreus (not triggering opportunity attacks from Zagreus)
90-99- Zeus- After making an attack, Deal 1d6 +2 lightning damage to a creature within 20ft of Zagreus.
You may replace any amount of damage dealt by the weapons to a type of damage associated with the boons if you like.
Legendary Resistance (3/Day). If Zagreus fails a saving throw, he can choose to succeed instead.
Heated body. Touching Zagreus or hitting him with a melee weapon attack causes 5 fire damage.
Multiattack. Zagreus makes three attacks, with any combination of cast, special, and attack, and in some cases charge attack, costing 2 attacks.
Legendary armaments. Zagreus chooses one of the six legendary armaments to fight with, Stygian Blade, Heart Seeking Bow, , Shield of chaos, The Eternal Spear, Twin Fists, and The Adamant Rail. This changes his attack, special, and charge attack. All weapons use two hands.
Stygian blade:
Attack. Melee weapon attack. +12 to hit, reach 5ft, 32 (4d12 +6) slashing damage.
Special (Nova Smash) Each creature in a 30ft radius must make a DC 16 Dexterity saving or take 20 (3d8 + 6) force damage. On a successful save, they take half as much damage.
Heart Seaking Bow:
Attack. Ranged weapon attack. +12 to hit, Range (200/300), 24 (4d8 + 6) piercing damage.
Special (Volley fire) Zagreus fires off 9 arrows in a massive volley. The arrows may target different creatures within 40ft of Zagreus. Roll 9 ranged attack rolls with +12 to hit. Each arrow on a hit deals 6 (1d8 + 2) piercing damage
Charged attack (power shot) Ranged weapon attack. +14 to hit, Range (300/400), 39 (6d 10 + 6) piercing damage.
Shield of Chaos:
Attack. Melee weapon attack. +12 to hit, reach 5ft, 24 (4d8 +6) Bludgeoning damage.
Special (Throw). Thrown weapon attack. +12 to hit, Range (30/60), 20 (4d6 + 6) Bludgeoning damage.
Charge attack (bull rush) Zagreus moves up to 40ft towards a creature, and then makes a melee weapon attack. Zagreus has +3 to AC until the start of his next turn.
Eternal Spear:
Attack. Melee weapon attack. +12 to hit, reach 10ft, 28 (4d10 +6) piercing damage.
Special (Throw). Thrown weapon attack. +12 to hit, Range (40/80), 20 (4d6 + 6) Piercing damage.
Charged attack (spin). Each creature in a 40ft radius centering on Zagreus must make a DC 18 Dexterity saving or take 28 (5d8 + 6) Slashing damage. On a successful save, they take half as much damage.
Twin fists:
Attack. Melee weapon attack. +12 to hit, reach 5ft, 20 (4d6 +6) bludgeoning damage. Zagreus makes a free extra attack when he takes the attack action (You must use attack at least once).
Special (Uppercut). Melee weapon attack. +12 to hit, reach 5ft, 25 (3d12 +6) bludgeoning damage. The target must succeed on a DC 18 constitution saving throw or be stunned. They may repeat the saving throw at the start of each of their turns to break out of the stun.
Adamant rail:
Attack. Ranged weapon attack. +12 to hit, Range (Unlimited), 28 (4d10 + 6) Radiant damage. (Has to reload after 10 shots)
Special (Bombardment). Each creature in a 40ft radius, within 50ft of Zagreus, must make a DC 18 Dexterity saving or take 22 (3d10 + 6) Radiant damage. On a successful save, they take half as much damage.
Dash. Zagreus takes the dash action as shown in the Player's Handbook, After which he can take an Attack. (Twin fists may make a Special instead of an Attack).
Casts. Your cast corresponds to the god who's boons you have. You have three cast crystals, and when you cast, you use one of them. Once you run out of casts, you have to use one of your attacks to regain all of your crystals.
Aphrodite- Zagreus creates a 15ft cone centered on him. Each creature in the cone must make a DC 16 constitution saving throw. On a failed save, the creature takes 21 (5d6+ 4) psychic damage and is charmed. They may repeat this saving throw at the beginning of each of their turns. On a successful save, the creature takes half us much damage and isn't charmed.
Ares- Zagreus makes a spinning saw blade fire in a 30ft by 10ft long line. any creature caught in the line makes a dexterity saving throw. On a failed save, the creature takes 31 (5d10+ 4) Slashing damage. On a successful save, the creature takes half as much damage.
Artemis- Ranged spell attack. +10 to hit, infinite range 22 (4d8+ 4) force damage.
Athena- You shoot out a 20ft radius sphere to a space within 60ft of you. Any creature caught in the radius must make a DC 18 dexterity saving throw. On a failed save, a target takes 31 (5d10+ 4) radiant damage. On a successful save they take half as much damage.
Chaos- No cast associated. Roll again on the boons table for cast.
Demeter- Summon an ice elemental (a water elemental flavoured to deal cold damage). You can only summon one ice elemental at a time.
Dionysus- Zagreus throws a ball of purple gunk which explodes into a 20ft radius sphere anywhere within 40ft of Zagreus. Each creature caught in the sphere must make a DC 18 constitution check or be poisoned. They may repeat this saving throw at the end of each of their turns. On a failed save they also take 13 (2d8+4)
Hermes- No cast associated. Roll again on the boons table for cast.
Poseidon- Ranged spell attack. +10 to hit, infinite (100/200) 17 (3d8+ 4) force damage. The target is pushed 20ft away from the person who cast it.
Zeus- Ranged spell attack. +10 to hit, Range (50/100), 17 (3d8+ 4) lightning damage. If another creature that isn't Zagreus is within 10ft of the target, the spell also jumps to them, making another attack roll. It can bounce up to 3 times.
Recall. Zagreus may recall a thrown weapon to his hand.
Action surge. Once an encounter, Zagreus may take an action surge as described by the fighter class in the Player's handbook.
Zagreus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zagreus regains spent legendary actions at the start of its turn.
Attack. Zagreus does one Attack.
Special. Zagreus does one special.
Cast. Zagreus casts once.
Charge attack (costs two actions). Zagreus does one charge attack.
Description
Zagreus is the protagonist of the game Hades and is made to be like how he plays, this is not meant to be in a normal dnd game.
Zagreus is the rebellious son of Hades and, unknowingly, Persephone; but was raised by Nyx. He is largely defined by his persistence, good humor, wit, and his kindness. Having spent most of his immortal life bearing the brunt of his father Hades' repressed frustration and rage, he grew up feeling distant and out of place from the other denizens of the underworld, partially due to his failing to meet the heavy expectations of his father, and partially his apparent inability to contribute to the running of the Underworld. When he discovers the truth of his parentage, he decides to attempt to escape the realm of the dead to seek out his long-lost mother. Despite all the trials and many deaths he faces, he never wavers in pursing his goal, never showing any sign of doubt in his efforts, even in the face of his father's wrath, nor when his own mother at one point tells him not to seek her out anymore.
Zagreus is often shown to be humble, good-humored, and often sarcastic and self-deprecating. His jovial, if somewhat-insubordinate nature allows him to easily befriend the many people he encounters, treating people of lower status as his equals, although he is respectful of his elders (aside from his father), especially his fellow gods. He is sometimes shown to be somewhat blasé, which has led him to offend the people around him or act without thinking of the consequences. However, he often reflects on this and is quick to apologize when he oversteps. He has a mischievous side, and is fond of pranking others.
He is fiercely protective of his friends and loved ones, and goes out of his way to defend them with little regard toward status or societal expectations. He often leverages his own influence to improve the lives of others.
Due to his sheltered upbringing, Zagreus is often shown to be ignorant of the world outside of the Underworld, relying on others to relay information about the outside world.
Zagreus is somewhat small for a god, considerably smaller than Hades and a head shorter than Persephone. He is presumably of reasonable height for a mortal as he tells the Minotaur he is the same height as Theseus. He has heterochromia with one of his father's red eyes and one of his mother's green. His hair is jet black like his father's though with his mother's spikier texture. His skin is quite pale, and he is physically strong and muscular. His feet are perpetually on fire.
-The Hades wiki
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