Armor Class
18
(Worn Half Plate)
Hit Points
35
(6d8 + 10)
Speed
20 ft.
STR
17
(+3)
DEX
6
(-2)
CON
17
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Can't speak but understands languages known when alive
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Undead Resolve. When an Undead Wanderer is reduced to 25% of their maximum hit points, They regain 2d10 hit points for each turn after.
Horde Tactics. When an Undead Wanderer has allies within 5 feet of a targeted creature, the Undead Wanderer gains advantage on their attacks.
Actions
Multiattack. Undead Wanderer can make two slam attacks
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage.
Description
When a warrior that has died and been reanimated there is a possibility that they will become Undead Wanderers. These undead are special in the fact of heightened strengths that make them stronger than the regular undead creatures.







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