Medium Undead, Chaotic Evil
Armor Class 18 (Worn Half Plate)
Hit Points 35 (6d8 + 10)
Speed 20 ft.
STR
17 (+3)
DEX
6 (-2)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Can't speak but understands languages known when alive
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Undead Resolve. When an Undead Wanderer is reduced to 25% of their maximum hit points, They regain 2d10 hit points for each turn after.

Horde Tactics. When an Undead Wanderer has allies within 5 feet of a targeted creature, the Undead Wanderer gains advantage on their attacks.

Actions

Multiattack. Undead Wanderer can make two slam attacks

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage. 

Description

When a warrior that has died and been reanimated there is a possibility that they will become Undead Wanderers. These undead are special in the fact of heightened strengths that make them stronger than the regular undead creatures.

Monster Tags: undead

Blood_Hawk1

Comments

Posts Quoted:
Reply
Clear All Quotes