Mimicry. Alexandrov can mimic simple sounds he has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.
Regeneration. Alexandrov regains 10 hit points at the start of his turn. If Alexandrov takes damage from a silvered weapon or a spell, this trait doesn’t function at the start of his next turn. Alexandrov dies only if he starts his turn with 0 hit points and doesn’t regenerate.
Old Crow. At the start of Alexandrov’s turn, he has a 25% chance of repeating his last action taken. If this would be an attack, Alexandrov targets the same creature (if it is still alive) that he last targeted in the previous round of combat. If the target is no longer alive or if it is too far for Alexandrov to attack (consider more than 80 feet to be beyond the distance Alexandrov will fire his crossbow for the sake of this trait); or if Alexandrov took no actions on his previous turn, he instead takes the Dodge action, but retains the use of his reaction.
Multiattack (Human or Hybrid Form Only). Alexandrov makes two weapon attacks, one of which can be with his crossbow.
Beak (Raven or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 4 (1d4 + 2) piercing damage in hybrid form. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereraven lycanthropy.
Rapier (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Crossbow, light (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Change Shape. Alexandrov polymorphs into a raven–humanoid hybrid or into a raven, or back into his humanoid form. His statistics, other than his size and speed, are the same in each form. Any equipment he is wearing or carrying isn’t transformed. Alexandrov reverts to his humanoid form if he dies.
I’m a Bird! (Raven form only) If Alexandrov takes damage from a weapon attack, he may use his reaction to move up to half (1/2) of his fly speed without provoking opportunity attacks.
Description
Concept credit: u/OldAndOldSchool (Reddit)
Block build: u/RINZL3R (Reddit)
Uncle of Davian Martikov, Alexandrov prefers to remain in raven form, he roosts in the stable of the Blue Water Inn and feeds on turnips supplied by Bray and Bron Martikov. He is very lore wise, but is growing senile. As an example, he knows what happened to Berez, but has a 25% chance of forgetting the story mid-sentence or getting it all wrong in confusion.
All Rights: Wizards of the Coast
Wereravens are secretive and extraordinarily cautious lycanthropes that trust one another but are wary of just about everyone else. Although skilled at blending into society, they keep mostly to themselves, respect local laws, and strive to do good whenever possible.
In their human and hybrid forms, wereravens favor light weapons. They are reluctant to make bite attacks in raven form for fear of spreading their curse to those who don’t deserve it or who would abuse it.
A Kindness of Wereravens. Wereravens refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide in plain sight among them.
Charitable Collectors. Wereravens like to collect shiny trinkets and precious baubles. They are fond of sharing their wealth with those in need and, in their humanoid forms, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
Characters as Wereravens. The Monster Manual has rules for characters afflicted with lycanthropy. The following text applies to wereraven characters specifically.
A character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t already higher. Attack and damage rolls for the wereraven’s bite are based on whichever is higher of the character’s Strength and Dexterity. The bite of a wereraven in raven form deals 1 piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “Player Characters as Lycanthropes” sidebar in the lycanthropes entry in the Monster Manual for details.
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