Medium Humanoid (Dwarf, Elf, Half-Elf, Halfling, Human), Chaotic Evil
Armor Class 19 Demon Armor
Hit Points 30 (30d6)
Speed 50 ft., climb 35 ft. The Abyss allows him to climb walls higher and faster than regular human.
STR
8 (-1)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws DEX +6
Skills Sleight of Hand +14, Stealth +9
Damage Vulnerabilities Acid, Thunder
Damage Immunities Necrotic
Condition Immunities Blinded, Restrained
Senses Darkvision Due to exposure to the Abyss the Shadow Assassin has grown use to darkness., Passive Perception 10
Languages Abyssal, Common, Dwarvish, Elvish, Halfling, Thieves' Cant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Night Shroud

Spellcasting. The Abyssal Assassin is a level 5 spellcaster. Its spellcasting ability is influencing darkness. The Shadow Assassin has following darkness spells prepared:
Cantrips (at will): Shroud of Darkness, Teleport Backstab

Actions

Action Name. Conjures objects of darkness from the abyss.

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1d6 + 5 Slashing damage. 

Action Ranged Attack. RangedWeapon Attack: +3 to hit, range 10/45 ft., 1 target. Hit:  2d6 + 3) Piercing damage.

Reactions

Reaction Name. Targets those who can see in the dark or break his blinding spells first.

Legendary Actions

The Abyssal Assassin sends out a false projection and becomes invisible until close to a player.

Double Trouble (Costs 2 Actions). The legendary Abyssal Assassin projects a clone of itself confusing the player(s). The clone will do nothing but run until coming into contact with another physical object where it shatters. Whilst doing this the Legendary Abyssal Assassin becomes invisible until within 10ft of a player.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Once a regular humanoid corrupted by the abyss turning into a demon's shadow servant.

Lair and Lair Actions

This being defends the corrupting masters home, the Abyss.

Lair Actions

On initiative count #1, the Abyssal Assassin takes a lair action to cause one of the following effects; the Abyssal Assassin can’t use the same effect two rounds in a row:

  • Becomes a blood altar strengthening all nearby Abyss monsters in exchange for its own life force.
  • Gains a strategical land advancement to push offenders back.

Regional Effects

The region containing a legendary Abyssal Assassin’s lair is a life for a life ability, which creates the following effects:

  • Drains its own life force to project multiple Abyss clones of itself to defend it's mortal body.
  • These clones will group together and work as a team to push the intruders back relentlessly.
  • While projecting clones, the legendary Abyssal Assassin will slowly lose health points.
  • Once the Abyssal Assassin is killed by forcing projections or a player, the clone projections will shatter and disappear.

If the Abyssal Assassin dies, these effects fade over the course of 1d6 days.

Monster Tags: Human

Habitat: Urban

Pebbleheart23

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