Medium Undead, Lawful Evil
Armor Class 18 Chain Mail/Sheild
Hit Points 83 (7d10)
Speed 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
17 (+3)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws CON +6
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Passive Perception 14
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Bleeding. If a target is hit by your broken blade, they must take a CON 17 saving throw or take an extra 1d6 damage for their next 2 (1d4) turns.

Poison. If a target is hit by your claws, they must take a CON 15 saving throw or be poisoned for their next 2 (1d4) turns

Summon. At the end of Zekhem's turn, he can summon 1d6 zombies to fight with him (10 after the first round)

Actions

Broken Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d8 + 4) slashing damage. 

Claws. MeleeWeapon Attack: +5 to hit, range 5 ft., # target. Hit: (1d6 + 4) Slashing damage.

Eldritch Blast. A beam of crackling energy streaks toward a creature within range. Make a DEX 15 saving throw. On a hit, the target takes 1d10 force damage.

Bonus Actions

Extra Attack. You get one extra attack action

Reactions

Opportunity Attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A once-great fighter turned zombie by a witch. Still understands everything he did in his past life, but is dammned to fight everyone he meets. He has an army of zombies that he can summon at will

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undeadhumanoid

gventress2006

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