Unforgiving: When facing Drow, or any creature native to the underdark, All Under-hunter unit's gain a +2 to initiative roll's
Multiattack. The knight makes two melee attacks.
Zweihander. Melee weapon attack: +5 to hit, 8ft reach, one target, Hit (2d8+7) slashing damage. Counts as magical
Flame pistol. Ranged weapon attack: +2 to hit, 28ft range, one target, Hit (2d12+8) fire damage, On hit the target must make a DC15 Dexterity save or take +10 extra fire damage, on a successful save they take no extra damage.
Amulet of Shevarash. AOE spell attack: 40ft centered on caster, When used the amulet creates an anti-magic field and bright magical sunlight around the caster, any creature's inside of this field gain resistance to magical attack's, an immunity to poison, and gain a +5 to hit, the caster is not affected by this buff to hit chance, The aura last's for five turns, and requires one turn to recharge.
Parry. The Legionare adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Pommel smash. the Legionare smashes the pommel of his zweihander into any target that attempts to attack them if they've already made an attack.
Description
The Legionare's of the Under-hunter's are the company's real fighting force, armored in plate-armor layered over brigandine, equipped with Zweihander's and flame spewing pistols, Legionare's are taken usually from those volunteer troops who prove especially skilled, or promoted from the "grunt" ranks for showing exceptional skill in combat or proving themselves more capable than the usual infantry fodder they began as.







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