Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1hp.
RAM. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 6) bludgeoning damage. Must take a dex/str save DC 14 or be knocked prone.
Fist. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 5 (d6 + 2) bludgeoning damage.
Can make two attacks with its fists.
Gate Crash. when the wrapped abomination comes across a wooden barrier it can smash through it without needing a check if it has a ram. without its ram roll a D20 and that's the amount of damage the Wrapped abomination took to burst through the gate.
Description
Large hulking abomination. Large green spikes protrude from its back, looks as of it has been made of multiple corpses that are fused together with a green glass-like substance and then wrapped in bandages. multiple arms make up its arms and hands. looks vaguely humanoid in shape. is armed with a large battering ram made from a tree trunk, this monstrosity is used by the undead legions to smash through gated defences.
"Once my creature starts to batter down a gate, it is not going to stop until either it or the gate falls apart." Vexx Murik
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/4/2019 10:34:51 AM
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4
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1
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Coming Soon
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