Medium Humanoid (High-Elf), Neutral Evil
Armor Class 18 plate
Hit Points 119 (14d8 + 56)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws WIS +5, CHA +5
Skills Athletics +7, Deception +5, Intimidation +5, Perception +5
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Elvish, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. Zezzamez'azzine casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

at will: poison spray (1d12)

2/day each: commanddispel magicfind steed (usually in the form of a giant spider)

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Actions

Multiattack. Zezzamez'azzine makes three attacks, using Glaive, Shortbow, or both. They may also replace one attack with their poison spray cantrip.

Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) Piercing damage.

Dreadful Aspect (Recharges after a Short or Long Rest). Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened of the blackguard for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.

Bonus Actions

Smite. Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13 Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard’s choice:

Blind. The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Shove. The target is pushed up to 10 feet away and knocked prone.

Description

Blackguards are paladins who broke their sacred oaths and now indulge their own villainous ambitions. They consort with Fiends and Undead, and they reject many of the goodly things from their former lives. Zezzamez'azzine was once known as  Yel'Arond the Green Glaive and servant of Melora. Captured, enslaved, and tortured by a noble Drow House, they escaped with the help of a Draegloth (whom they refer to as Dreg) and a fall from grace into the chaotic and loving eight armed embrace of Lolth. 

Blackguards often adorn their armor and weapons with dread accoutrements or are marked by eerie phenomena. Zezzamez'azzine's cheek bones are tattooed with glowing, blood-red elvish runes that combined read "Reap" & "Sow"

Previous Versions

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Monster Tags: NPCelfhumanoid

Habitat: UnderdarkUrban

HeadCannonG

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