Legendary Resistance (3/Day). If Xyltris fails a saving throw, he can choose to succeed instead.
Accelerated Time: Xyltris has advantage on initiative rolls.
Consumption of Years: Because of Xyltris' many stolen years, he has limited spell immunity, and cannot be effected by spells of 4th level or lower.
Spellcasting. Xyltris is a 20-level spellcaster. His spellcasting ability is [intelligence] (spell save DC 19, +11 to hit with spell attacks). Xyltris has following wizard spells prepared:
Cantrips (at will): [fire bolt], [mind sliver], [chill touch], [sapping sting]
1st level (4 slots): [detect magic], [witch bolt], [magic missile], [gift of alacrity], [magnify gravity]
2nd level (3 slots): [crown of madness], [darkness], [mind spike], [tasha's mind whip], [shadow blade], [fortune's favor], [immovable object]
3rd level (5 slots): [counterspell], [dispel magic], [melf's minute meteors], [lightning bolt], [erupting earth], [pulse wave]
4th level (4 slots): [dimension door], [Raulothim's psychic lance], [Evard's black tentacles], [confusion], [gravity sinkhole]
5th level (3 slots): [synaptic static], [temporal shunt], [enervation]
6th level (2 slots): [gravity fissure], [chain lightning], [disintegrate]
7th level (2 slots): [tether essence], [reverse gravity], [plane shift]
8th level (1 slot): [dark star], [reality break], [feeblemind]
9th level (1 slot): [ravenous void], [time ravage], [time stop]
Swing Staff. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (2d8 + 5) [bludgeoning] damage + (1d10) [necrotic] damage.
Enter the description for how bonus actions work for your monster here.
Rewrite Time: After being hit by an attack, Xyltris can use his reaction to cause that creature to reroll the attack with disadvantage.
Xyltris can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Xyltris regains spent legendary actions at the start of his turn.
Cast a Spell (Costs 1 Action). Xyltris can cast a spell of 4th level or lower.
Reposition The Battlefield (Cost 2 Actions). Xyltris can reposition and move everyone in a 150ft cube using a combination of time and gravity magic. Everyone targeted must make a wisdom saving throw (DC 19), or be shifted to his liking. On a successful save, that creature is unmoved.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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