Medium Undead (Cleric), Unaligned
Armor Class 10 Natural Armor
Hit Points 20 (2d6 + 3)
Speed 20 ft., climb 25 ft. The Nurse can climb on the ceiling, using a magical force...
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
17 (+3)
CHA
5 (-3)
Saving Throws WIS +5
Skills Medicine +4, Sleight of Hand +3
Damage Immunities Poison
Senses Blindsight The Undead Nurse has no face..., Passive Perception 12
Languages Abyssal This is the language that all monsters in the Strundenheim Mega-Hospital communicate in.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Healer Of The Dead. After every turn, the nurse can heal herself by one hitpoint.

Spellcasting. The Undead Nurse is a 1st-level spellcaster. Its spellcasting ability is wisdom (spell save DC 10, +2 to hit with spell attacks). The Undead Nurse has following cleric spells prepared:
Cantrips (at will): Resistance, Mending 
1st level (4 slots): Cure Wounds, Detect Poison and Disease 

Actions

Hypodermic Needle. The Nurse injects themselves with poison.  Healing themselves for 1D8 (1/Day)

Vaccination. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 8 (1d4 + 1)  Poison damage. This gives the poisoned status effect.

Stethoscope Strangle. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 8      (1d4 + 4) Bludgeon damage.

Bonus Actions

If used in tandem with another undead entity, as a 1/Day bonus action, they can inject the entity with poison for 1d8 healing.

Reactions

Counter-Stab. As a reaction to a piercing attack, the nurse may stay poised during the attack, taking the opportunity to attack with Vaccination. (See Actions)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Undead Nurse is a faceless being that resembles hospital staff, with hundreds of needles penetrating their skin, torn uniforms, and misshapen limbs.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Aiden_Is_A_Noob

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