Medium Undead (Merfolk), Neutral Evil
Armor Class 8
Hit Points 21 (3d8 + 6)
Speed 10 ft., swim 30 ft.
STR
14 (+2)
DEX
7 (-2)
CON
14 (+2)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +4, WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Nature The Undead merfolk doenst need to breath eat drink or sleep.

Actions

Multiattack Undead Mearfolk can attack twice whit Claw or Tail attack

Claw. Melee +4 to hit reach 5ft, one target 1d6+4

Tail Melee +4 to hit reach 5ft one target 1d6+4

Description

Undead Merfolk are raised usualy by underwater powerfull hags or necromancers which terrifie the pacific creatures that live below the waves.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2022 11:50:14 AM
1
1
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Coming Soon

Habitat: CoastalUnderwater

Corpse_on_the_Trone

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