Armor Class
8
Hit Points
21
(3d8 + 6)
Speed
10 ft., swim 30 ft.
STR
14
(+2)
DEX
7
(-2)
CON
14
(+2)
INT
3
(-4)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
CON +4, WIS +1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Undead Nature The Undead merfolk doenst need to breath eat drink or sleep.
Actions
Multiattack Undead Mearfolk can attack twice whit Claw or Tail attack
Claw. Melee +4 to hit reach 5ft, one target 1d6+4
Tail Melee +4 to hit reach 5ft one target 1d6+4
Description
Undead Merfolk are raised usualy by underwater powerfull hags or necromancers which terrifie the pacific creatures that live below the waves.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/23/2022 11:50:14 AM
|
1
|
1
|
--
|
Coming Soon
|







Comments