Action Melee Attack. Melee Weapon Attack: +#6 to hit, reach 10 ft., 1 target. Hit 1 (2d8) piercing damage + for the next 5 turns the creature that was hit takes (1d6) poison damage
Melee Ranged Attack. Melee weapon Attack: +5 to hit, range 5 ft., 1 target. (2d8 + 4) piercing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
It is a big creature 30' in total. It has two legs and two wings. On its wings there are red eye spots. They are brown and green and have spiked club tail.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







Comments